ATTACK SHIPS
GALACTIC DEFENSE

Take the helm of the Condectum — a silver-hulled starfighter that comes apart in the middle of a firefight on purpose — and shoot your way out of a sector that wants you dead.

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MISSION BRIEFING

Level one is meteors. By level eight you are carrying all eight weapon systems and everything in the sector is hunting you.

The Condectum isn't one ship. Execute a Core Split and the Control Module detaches: you fly faster and bank harder, but you have to re-dock before the Phase Engines will charge. Your ship's computer tells you when the split is worth taking. Listening is optional. Surviving isn't.

At level six the Wooktalons arrive — vast octagonal motherships with rings of glowing green geometry spiraling at their core. Crack their shields in the Harmonic Breach: three counter-rotating shield rings, one breach marker, and your timing. Win and the shields collapse. Miss, and you're grinding through them the hard way.

Between battles, fly a real docking approach into the starbase, upgrade your ship until it looks as dangerous as it is, and take a run at four arcade machines — meteor slalom, drone blitz, cell catcher, and a floating-astronaut spacewalk. Win, and you walk out with a photon nuke you didn't pay for.

SHIP'S SYSTEMS

EIGHT WEAPONS

Pulse Blaster to Lightning — one unlock per level, none of them handed to you. The Arc Beam overheats if you get greedy.

CORE SPLIT

Detach the Control Module mid-fight. Faster, harder banking — but you must re-dock to phase-jump.

HARMONIC BREACH

Wooktalon motherships every third level. Time three spinning shield rings to drop their shields cold.

BOSS BATTLES

Every fifth level, a dreadnought with hull pods and an electrified shield. You don't dock until it's dead.

STARBASE ARCADE

Four machines: Meteor Slalom, Drone Blitz, Cell Catcher, Spacewalk. First win each visit pays a free nuke.

22 MEDALS + GAUNTLET

A full medal board, top-pilot high scores, a Nemesis ace that hunts you — and an endless Gauntlet mode for the brave.